Con esto podemos reducir considerablemente los tiempos de render
Podemos ver el artículo completo en http://mpan3.homeip.net/page?ssaowcn
Limitations:
- NOT physically accurate! Only yields good results when used lightly in combination with textures.
- Huge Z differences cause problem. This can be seen at edges where the mesh meets the sky.
- Intensity is entirely dependent on the difference in Z value and not the normal rotation of the face.
Advantages:
- Very generalized setup that works relatively well for all scenes.
- Several hundreds times faster than ray-traced AO.
- No other setup required other than the nodes.
- Independent with camera clip values ·
- Polygon count independent: can process a scene with 10 million polygon in 1 second.
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